CrewControl

Modernizing aviation crew management

Modernizing aviation crew management

B2C SaaS

Product Design

Reports

Team Lead

Design System

Case Study

Crew Control is a streamlined aviation crew management app designed to help pilots, hostesses, and airline managers track real-time availability, automate reservations, monitor flight hours, and ensure compliance—all in one user-friendly platform.

ROLE

Lead Product Designer

TEAM

3 Product Designers

1 Project Manager

4Developers

TOOLS

Figma, Jira, Adobe CC

Google Sheets

Loom

TIMELINE

Jan 2024 - April 20204

Overview

The Problem

South American airlines currently lack an efficient, centralized system to track crew availability and flight statuses. Pilots and hostesses must manually log their flight hours and frequently update headquarters on their status, often through calls or messaging apps. This outdated process leads to scheduling inefficiencies, miscommunication, and potential compliance issues, ultimately affecting operational efficiency and crew satisfaction.

The Team

The Solution

To address these challenges, we conducted in-depth interviews with airline managers, our primary personas for this B2B project. By understanding their pain points and operational workflows, we designed a streamlined system that automates crew tracking, simplifies flight hour logging, and enhances real-time communication. These insights guided the development of intuitive workflows and a user-friendly experience tailored to their needs, ensuring efficiency and compliance in daily operations.

My Contribution

As the Lead Designer, I guided the design team, created sprints, and resolved any blockers. I was responsible for creating and analyzing UX designs, ensuring an optimal user experience. My primary tasks included developing the design system and all required components, detailing animations, and defining the web/app functionality. I prepared comprehensive notes for the developer hand-off and conducted follow-ups on design implementation and bug fixes. Additionally, I performed QA and acted as a tester to ensure the highest quality in our web/app.

The Journe

Phase 1

Research

User Research | Persona Creation | Gathering Insights | Identify Problem

User Research | Persona Creation | Gathering Insights | Identify Problem

Phase 2

UX Process

Design Thinking | Information Architecture | User Flow | Low Fidelity Wireframes

Design Thinking | Information Architecture | User Flow | Low Fidelity Wireframes

Phase 3

Prototype

High Fidelity Prototypes | Accessibility Considerations | Iterative Refinement

High Fidelity Prototypes | Accessibility Considerations | Iterative Refinement

Desktop

Mobile

Phase 4

Testing

Usability Testing | Feedback Analysis | Iterative Refinement

Usability Testing | Feedback Analysis | Iterative Refinement

The Result:

A more organized, efficient, and reliable system for managing crew schedules and flight assignments, leading to better resource utilization, reduced operational costs, and improved compliance with industry regulations.

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